

So once you get past the first few cut scenes it’s off to the game, where a lot of major problems stop this game from being anything it was thought out to be. So during the first part of the game you will be running from the cops and then the plot takes off from there. Lara gets in an argument with her mentor who then ended up dead. Tomb Raider: Angel of Darkness is driven by a plot that sounds very interesting on paper but isn’t put to great use during the game. Well the game does look a lot better but it just can’t compete with other games on the market today. And then Eidos ran a huge campaign advertising that this game would turn around the series and would make everyone happy again. But the series had been faltering and struggling to keep its fans happy. With all that being said this is still Tomb Raider and it is still going to gain a lot of attention just because of the title. Well instead of improving things, they went the opposite way and made things tougher and more frustrating then before.

Now that the series came to the PS2 I thought the new console might be able to bring the game the little edge it needed in my mind to be a great one. I found that the games had some elements of interest but mostly they just didn’t do much for me. I will just start off this review by saying that the Tomb Raider series on the PS1 was never one of my favorites. Well the wait is now finally over, and lets just say Core Design may want to go back to the drawing boards on this one because it fails to get anything right. Because Tomb Raider: Angel of Darkness has had delay upon delay to try and set this game right to become another great addition to the Tomb Raider series.

If there has been a game that has been in development with as much hype as it has had, I would be amazed to hear about it.
